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School Says Six Senses

About

School Says Six Senses is the second game I made in RPGmaker for a gamejam. It's about a highschool student, part time assassin, who comes to school late one day only to find out something more nefarious is going on.

Development

School Says Six Senses was more ambitious when I first came up with the idea for it. I was debating on the game being a compact and short experience with multiple endings, or the former with single story and multiple characters you could choose to play as to get different perspectives on what happened. Ultimately, I settled on multiple endings and fearing having too big of a scope like Raw Inversion I decided it'd be best to focus on one main ending so the game wasn't an incoherent mess of story and mechanics like Raw Inversion.

That still happened of course, but School Says Six Senses still ended up being better than Raw Inversion despite being far simpler and shorter. For development, I mainly focused on getting one main ending done before even considering any others in case I didn't have enough time. In the final game I managed to get two in, though the "bad" ending is more of a gag than anything. Laurel was originally going to be the boss of the second floor that'd join Mary after being defeated, and Indonagerie itself was supposed to be the true final boss of the game instead of it just being Averie. I also had ideas for another character named Elena but I scrapped her early on. She was supposed to be another assassin that would've went after or helped Mary depending on what route you were on.

I also didn't have a million different combat ideas so it's not a confusing half-baked mess like Raw Inversion was, but ultimately is just standard RPGmaker combat. The attempt I made to make it somewhat interesting was that status ailments could be "guaranteed" if you managed to inflict any enemy with a certain status status ailment first, but enemies could also do the same to you. It was something I came up with late in the game's development that I wish I could've explored more (and I kinda did with Reverse Inversion) but overall I'm content with how it is. All in all, School Says Six Senses/ScSaSiSe/SSSS/S4 is a game I like to think back on but I don't think I'll revist it again. Though Mary Day is a character I like to have in a future project (and kinda did in Reverse Inversion) along with Averie The Reverie and giving Elena a spot somewhere (ironically, with barely anything to do with Mary). Laurel died of her eye infection.

SCREENSHOTS

I was replaying the game for screenshots and forgot with Snip & Sketch you actually have to save the image
so here's the only one I have!